Please submit the draft of your paper by sending it to our e-mail account (pocgconf2017@gmail.com). It is obligatory for all participants to send their work by November 22nd, 2017. There are no restrictions in terms of the paper’s length; however, we kindly ask you to use the following template for your final submission:
Tuesday, Nov 28
| 11:00 |
WORKSHOP: Game Definitions (chaired by Sebastian Möring, John R. Sageng) |
WORKSHOP: Cultural Imperialism in Digital Games (chaired by Silvester Buček) |
| 16:30 |
PANEL: Comedy and Games
(Krista Bonello, Paweł Grabarczyk, Tomasz Z. Majkowski, Jaroslav Švelch, mod. Constantino Oliva) |
| 18:30 |
Keynote Speech: Grzegorz J. Nalepa – I know what you feel! Making Computers (more) Emotional |
| 20:00 |
Welcome drinks |
Wedensday, Nov 29
| 9:00 |
Morning Coffee |
| 9:30 |
Keynote Speech: Sybille Lammes – Out of Action: Waiting, ambling and boredom in play |
| 10:30 |
Coffee Break |
| Panel A |
| 11:00 |
Peter Nelson – A Game Made From Other Games: Actions and Objects in Garry’s Mod |
 |
| 11:30 |
Nele Van de Mosselaer – Fictionally Flipping Tetrominoes? Defining the Fictionality of a Video Game Player’s Actions |
 |
| 12:00 |
Justyna Janik – (Re)weave the Gameplay. Analysis of the spatial textures in Yandere Simulator |
|
| 12:30 |
Lunch Break |
| Panel B |
| 14:00 |
Michelle Westerlaken – Self-Fashioning in Action: Zelda’s Breath of the Wild Vegan Run |
 |
| 14:30 |
Daniel Milne-Plückebaum – On (How to Make Sense of) Virtualects |
 |
| 15:00 |
Milan Jacevic – “This. Cannot. Continue.” – Ludoethical Tension in NieR: Automata |
 |
| 15:30 |
Coffee Break |
| Panel C |
| 16:00 |
Costantino Oliva – On the ontological status of musical actions in digital games |
 |
| 16:30 |
John R. Sageng – The Ontological Status of Game Ecologies |
 |
| 17:00 |
Max Willis, Greta Adamo and Mark Mushiva – Persuasion and Empathy in Computer Games, An Ontological Perspective |
 |
| 17:30 |
Coffee Break |
| Panel D |
| 18:00 |
Michelle Westerlaken and Stefano Gualeni – A Dialogue Concerning ‘Doing Philosophy with and within Computer Games’ – or: Twenty rainy minutes in Krakow |
 |
| 18:30 |
Hans-Joachim Backe – Two Ways through the Looking Glass. Game Design as an Expression of Philosophy of Action |
 |
| 19:30 |
Conference Dinner |
Thursday, Nov 30
| 9:00 |
Morning Coffee |
| 9:30 |
Keynote Speech: Mark Silcox – The Transition Into Virtual Reality |
| 10:30 |
Coffee Break |
| Panel E |
| 11:00 |
Daniel Vella – Action as the basis for an aesthetics of ludic subjectivity |
 |
| 11:30 |
Ea Christina Willumsen – The Subject and the Form: Inquiries Into Formal Analysis |
 |
| 12:00 |
Rune Klevjer – Told as True. Diegesis and diegetic characters in videogames |
 |
| 12:30 |
Lunch Break |
| Panel F |
| 14:00 |
Samuel Ulbricht – The Moral Status of Virtual Actions |
 |
| 14:30 |
Alesja Serada – Free-to-Play Games Between Good and Evil: the Case of Rewarded Video Ads |
 |
| 15:00 |
Sebastian Ostritsch – The Ethical Relevance of Interactivity in Computer Games |
 |
| 15:30 |
Coffee Break |
| Panel G |
| 16:00 |
Sonia Fizek – Interpassivity and the Joy of Delegated Play in Idle Games |
 |
| 16:30 |
Olli Tapio Leino – Chaos at the Europoort: Materiality, Liveness, and Performative Action in Mundane Vehicle Simulators |
 |
| 17:00 |
Marcin Blacha – Processes and Idleness in Europa Universalis IV |
 |
| 20:00 |
St Andrew’s Night Party |
Friday, Dec 1
| 9:00 |
Morning Coffee |
| 9:30 |
Keynote Speech: Philip Brey – Values in Computer Games and Responsibilities of Developers and Users |
| 10:30 |
Coffee Break |
| Panel H |
| 11:00 |
Frank Fetzer – Technological Intentionality in Avatar-Based Singleplayer Video Games |
 |
| 11:30 |
Oliver Laas – Do We Need Virtual Actions and Events? An Ontological Cost-Benefit Analysis |
 |
| 12:00 |
Mateusz Felczak – Orchestrating the in-game agency. Towards the inaesthetics of the code in Doom 3 |
 |
| 12:30 |
Anders Falk and Linus de Petris – (Re)Framing Computer Games within Agential Realism |
 |
| 13:00 |
Lunch Break |
| Panel I [RELOCATION TO GOŁĘBIA 20!] |
| 14:30 |
Shan-Chao Fu – Are Video Games Modern? — From the Aspect of the Conception of Time |
 |
| 15:00 |
Johnathan Harrington – Something Something Game Something: A Visual Approach to Game Definition |
 |
| 15:30 |
Dooley Murphy – Shared Cooperative Activity, Shared Competitive Activity, and the Irresistibility of Something Like a Magic Circle |
 |
| 16:00 |
Coffee Break |
| 16:30 |
Round Table and Conference Closing |
| 19:00 |
Afterparty! |